Not too long I had kicked off a campaign to obtain a proper development budget for a title as ambitious as Total Rendition. In so doing, I had to make a couple of trade-offs in the way I present Total Rendition
Are you tired of microtransactions? Of crowdfunding games that end up not getting made? Of game development studios which overpromise yet underdeliver? Lootboxes? Neglecting narrative-driven experiences for online modes? Total Rendition may hold your fix!
As a “small game”, Total Rendition is already finished: That’s why it isn’t a “small game”!
Essential new features include revamped gunplay, UI additions and an inventory system. I couldn’t integrate all the new features seamlessly with the available assets and level design, so some new features merely have black-box functionality and will appear in later versions, even though technically, these have been implemented. Now, 0.4.1.8 (not 0.3.2.2) is going to be the first Alpha release of Total Rendition.