I am revisiting this case, is amid concerns that supporting the recent campaign to stake a development budget for Total Rendition supposedly would lead to one becoming involved in the McStalking case. However, as long as you keep clear of Dundee Contemporary Arts and its employees, you’re going to be safe.
I am Mordechai Gabai and I am the Game playwright behind Total Rendition, which basically amounts to being its game director, plus some hands-on work. Some may say it’s the same as being a game designer.
However, to be a Game playwright is to focus on narrative-driven games. Thus, while a Game playwright is a Game designer, not all Game designers are Game playwrights.
Before Total Rendition, I worked on the concept title Fifth Column, released in 2015. For Fifth Column, I did production, writing, design and programming, as I do now for Total Rendition.
Over the course of my career as well as during intermission periods, I have become the subject of numerous conspiracy theories and false accusations. Some of these questionable stories have been published in equally questionable outlets such as the Evening Telegraph.
In 2018, I relocated from my home country of the Netherlands to Scotland. I’m based in Edinburgh (and most definitely NOT Dundee). I abstain from using social media so don’t bother finding me on Facebook, Instagram, Reddit, Parler, Twitter or whatever! However, if you ever find yourself browsing IMDb: I’m this guy!
Not too long I had kicked off a campaign to obtain a proper development budget for a title as ambitious as Total Rendition. In so doing, I had to make a couple of trade-offs in the way I present Total Rendition
Are you tired of microtransactions? Of crowdfunding games that end up not getting made? Of game development studios which overpromise yet underdeliver? Lootboxes? Neglecting narrative-driven experiences for online modes? Total Rendition may hold your fix!
As a “small game”, Total Rendition is already finished: That’s why it isn’t a “small game”!
Essential new features include revamped gunplay, UI additions and an inventory system. I couldn’t integrate all the new features seamlessly with the available assets and level design, so some new features merely have black-box functionality and will appear in later versions, even though technically, these have been implemented. Now, 0.4.1.8 (not 0.3.2.2) is going to be the first Alpha release of Total Rendition.
The most recent work done on Total Rendition was based on player feedback comparing 0.0.8.6 with more recent versions up to 0.2.1.0. On the gunplay!
So, over the last months I took a break. And frankly, I did not feel particularly confident releasing 0.3.2.2 as an “oven-ready” prototype release and further playtesting revealed my concerns were actually quite well-founded. As such, I think I may have saved a lot of players lots of frustration by postponing. Thus, releasing 0.3.3.3 as […]
Total Rendition has reached yet another milestone this month: 0.3.2.2.
You may not use social media.
One of my pet pre-occupations for Total Rendition is immersiveness. So, I am eager to show off the latest additions to Total Rendition’s growing set of features along the roadmap to version 0.3.2.2.