Total Rendition has reached yet another milestone this month: 0.3.2.2.
With the game play rules themselves largely set in stone, with major changes to the gameplay itself being unlikely, I have made the big decision to rewrite Total Rendition’s main story arc…
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For Total Rendition, I had a certain vision in mind, featuring detailed worlds and plenty of characters who show each a distinctive personality. It may be the game some don’t want you to play, yet it’s also the game I want to make.
One of my pet pre-occupations for Total Rendition is immersiveness. So, I am eager to show off the latest additions to Total Rendition’s growing set of features along the roadmap to version 0.3.2.2.
Admittedly, in the last few weeks, I have brought remarkably little progress updates since Total Rendition’s advanced to 0.2.4.0. As such, you might be tempted to think I Total Rendition could perhaps be dead. Yet, this couldn’t further from the truth!
One of the most obvious ways to affect Tzipora Herzog’s skills in Total Rendition is to upgrade them. However, her skills and attributes (or, the SEPIA system) can also be affected by draining and boosting these skills. Sounds familiar?
Since version 0.2.1.7, you will be able to receive text messages which keeps you in the loop about developments in Total Rendition’s in-game world. It is designed to both enhance immersion (you could also expect text messages in real-life) as well as a way to facilitate storytelling, even in the absence of characters you could […]
At this point, I have been seriously considering the idea the make 3.2.2 the next playable milestone version
I long mooted a release of 2.1.0 on itch.io. I had even created hype for it. As a matter of fact, you will be able to download it from Sourceforge. Although, only the source code…