Developer blog entries.

Getting to Total Rendition Beta

Building on the themes laid down in an earlier article on Iterative prototyping, we should now focus on how we plan to making Total Rendition Beta. What Beta specifically means – to us at least – is feature-completeness. Prototype will in that sense be a major milestone, towards the Total Rendition Beta. The Total […]

Thank you, supporters!

Total Rendition is a difficult game to make and could only progress thanks to its supporters. This is not in the least part because of the circumstances which the developer (that is me) is facing. It is only because of its generous and supportive patrons and supporters that Total Rendition continues development. Since development of […]