All of the features which Total Rendition currently lacks

Updating my journal...

It has been said that a designer knows when he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away. So, perhaps, I should be talking less about what current Total Rendition versions already have or new features future versions are going to have.

Much rather, I should perhaps be talking in terms of features which are supposed to be present in the gold-status version of Total Rendition. Thus, Total Rendition will be perfect, when it is the lack of these things that are taken away:

Note: I have to be deliberately vague in these areas, lest I’ll spoil the story!

  • A main-questline good for more than a day
  • A large arsenal of weapons, gadgets and utility items
  • Last yet not least: A large cast of characters, all with voice overs! 

Gameplay mechanics which are missing in Total Rendition!

Work-In-Progress screenshot proving blowing doors is already a feature!
Work-In-Progress screenshot proving blowing doors is already a feature and therefore, not missing!

Being necessary to render the story of Total Rendition in an immersive fashion, these currently have the highest priority. AI will remain work-in-progress throughout the development cycle, however.

  • Medical items & skills (Implemented since 1.9.8)
  • Stealth mechanics & skills (Implemented since 1.9.5)
  • A proper, tile-based inventory system (Implemented since 2.0.7)
  • Item removal from inventory, looting individual items (Implemented since 2.1.0)
  • Phone messages (Implemented since 2.1.7)
  • Damage attributes and skills (Implemented since 2.2.0)
  • Fortify and Drain attributes and skills (Implemented since 2.4.0)
  • Upgrading player attributes (Implemented since 2.4.0)
  • Better fleshed-out Hand-to-Hand (Implemented since 2.8.3)
  • Drag-able non-inventory items (Implemented since 2.9.3)
  • Throw-able non-inventory items (Implemented since 2.9.4)
  • Grenade mechanics (Implemented since 3.0.3)
  • Level transitions (Implemented since
  • A smarter AI

UI/UX features which are missing!


Apart from polishing, which is to occur between and (large scale release), coinciding with the majority of assets-building.

  • Graphics options
  • Keyboard rebindings 
  • Audio options (completed since 
  • Main menu (Since 2.1.0, Esc brings you to the main menu; Since, TR starts from the main menu, Finished with
  • Map UI (Expected by
  • Save games (Expected by
  • Localisation Options
  • Overall polish (player character animations, a more deliberately designed UI aesthetic, improved player-world interaction)

In order to make Total Rendition perfect, the lack of these things will need to be taken away!

-Mordechai Gabai